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101. Eve Online Travel/Mining FlowCharts - in My EVE [original thread]
From the user who brought you "Wanted-Kartoon"! :D These flowcharts were made by me using MS Paint. It took awhile to finish them but here they are. Ready to help Miners and Nullsec travelers alike. Please feel free to Comment or Critique. Nul...
- by Jerid Verges - at 2010.05.03 07:03:00
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102. T3 drones - in Player Features and Ideas Discussion [original thread]
This will only serve to boost missioners, since they are the only ones who are going to be using them since it will cost too much to loose. So...NO.
- by Jerid Verges - at 2010.05.03 05:30:00
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103. Secure Containers - in EVE General Discussion [original thread]
It's called a Giant Secure Container. They sell at most stations. It only has 3900 m3 though.
- by Jerid Verges - at 2010.05.03 03:11:00
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104. How about a PARADE? - in EVE General Discussion [original thread]
I take it you missed the coronation of Empress Jamyl Sarum?
- by Jerid Verges - at 2010.05.02 23:45:00
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105. Shortcut keys and UI feedback - in Player Features and Ideas Discussion [original thread]
Originally by: Meredith Midnight So... you're saying that... "since its already simple in the first place, lets allow keybindings so that we can make the simple process simpler The lack of keybindings and mouse-only interface is an in...
- by Jerid Verges - at 2010.05.02 22:59:00
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106. Rewarding small gang pvp vs blobbing - in Player Features and Ideas Discussion [original thread]
This is a GREAT idea. The drops should probably be scaled shallow at first, 2-3 people could still kill a ship with a good amount of loot, and gradually become steeper with more people. However, you need to consider small gang vs big ship. You ca...
- by Jerid Verges - at 2010.05.02 18:37:00
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107. Unneeded eye candy - in EVE General Discussion [original thread]
I remember one time I warped into an exploration site and then recoiled from my computer holding my eyes the nebula cloud was BRIGHT. But you know. Speaking of those graphics, they are pretty pesky aren't they? Who needs ships anyways? Maybe we s...
- by Jerid Verges - at 2010.05.01 05:21:00
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108. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Do not jump into the system if you do not like being shot. The fight then does not take place in your home on your computer, but on the server, and CCP is not responsible for Internet lags or slow clients. Lo...
- by Jerid Verges - at 2010.04.30 17:37:00
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109. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 30/04/2010 07:49:04 Originally by: Jerid Verges I don't know WHERE you found "Fleet Jump" but I assure you it does not exist. To be fair, I cannot speak of Cyno Bridging. But I...
- by Jerid Verges - at 2010.04.30 15:30:00
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110. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Futur3 OP wants to fix the problem, that when you jump a fleet(or group) in a new system, that when the group is big enough, the group lags that much, that they cant do anything while the enemy who is already in the...
- by Jerid Verges - at 2010.04.30 02:25:00
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111. Crystal Bays, Cap Indy ore bays improvements and Mining asteroid bombs - in Player Features and Ideas Discussion [original thread]
1. Yes please. And this is not just a "Make Exhumer cargo holds bigger? No way!" suggestion. It is genuinely annoying for miners to organize crystals and ore in the hold. Would be nice to have a crystal bay to keep my crystals from floating around...
- by Jerid Verges - at 2010.04.30 00:40:00
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112. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra Collision mesh in this game has issues. Do you want to not hit targets because a rock thinks its 50m bigger than it is (if you mine or belt rat, you have danced with belts no where near you I am sure). The oppo...
- by Jerid Verges - at 2010.04.30 00:34:00
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113. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Futur3 Hey there this is totally irrelevent to this thread. But it appears to me that you really know what you're talking about with gaming (More then the average Pod pilot). I was wondering if you could revie...
- by Jerid Verges - at 2010.04.30 00:22:00
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114. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 29/04/2010 17:44:57 Originally by: Jerid Verges Where does it say ANYWHERE that Eve servers process fleet ops as request made by a single player? How does your fleet jump wo...
- by Jerid Verges - at 2010.04.29 22:34:00
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115. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound You cannot take criticism! You are not making very good criticism. You keep switching your arguements around because I keep defeating them. Quote: because a fleet of players is processed as if it was a ...
- by Jerid Verges - at 2010.04.29 16:14:00
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116. [Proposal] Increasing mission running difficulty, only a minor change - in Assembly Hall [original thread]
Edited by: Jerid Verges on 29/04/2010 07:22:48 Increase ISK reward of mission Impliment warp-away rats Reduce rat spawn Increase rat bounty signifigantly and increase overall combat ability Introduce missions with specific rats need to be tack...
- by Jerid Verges - at 2010.04.29 07:22:00
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117. Something is wrong with EVE killboards - in EVE General Discussion [original thread]
A ship that self destructs will not provide a killmail
- by Jerid Verges - at 2010.04.29 04:21:00
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118. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Jerid Verges (Though, unless there are signifigant differences in machine performance or internet connection, a synchronized jump should have everyone through a system on a somewhat similar ...
- by Jerid Verges - at 2010.04.29 04:16:00
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119. FOF Missile Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: SDragoon Originally by: Jerid Verges There is also the problem that FOFs are attacking useless things like wrecks, cargo containers, and large collideble structures. Along with friends. Last time I used FOFs the...
- by Jerid Verges - at 2010.04.29 03:40:00
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120. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound the slow clients will have to get kicked out of the fleet in order for a majority to arrive in time. We both know that that would never be implimented. Don't talk nonsense. Quote: This means that you ha...
- by Jerid Verges - at 2010.04.29 03:32:00
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